using Engine;
using Game;

namespace SCIENEW {
    /// <summary>
    /// 具有流体传输系统功能的机器用这个接口
    /// </summary>
    public interface IFluidTransferrerDevice {
        FluidTransferrer? CreateFluidTransferrer(SubsystemFluidTransfer subsystemFluidTransfer, SubsystemTerrain subsystemTerrain, int value, Point3 point);

        FluidConnector? GetConnector(SubsystemTerrain terrain, int value, int face, int x, int y, int z);
    }
}